Age of Civilizations is a flip-primarily based technique sport by which your object is to dominate the sector.
– Earth earlier than every spherical. The selection of orders that you would be able to publish right through each and every spherical is restricted by means of your Motion Factors for that spherical.
• After orders are submitted, civilizations execute moves in flip order, which is randomized at the beginning of every spherical.
– The capital is an important province in a civilization. In case you lose your capital for 3 turns, your civilization will now not exist. In case you seize every other civilization’s capital, you purchased all of its provinces. Capitals have a shielding bonus: +15% and an offensive bonus: +15%. Capitals have all constructions already built.
– Clear provinces are impartial. Provinces with colour belong to different civilizations.
– Which you could scale the map. To return to the usual scale, double faucet the map. If scale is rather then same old on minimap you’ll discover ‘!’ in high proper.
– Use the Economic system and Inhabitants buttons to view each and every province’s Financial system and Inhabitants values. Use the diplomacy button to view each and every province’s proprietor and have interaction in diplomacy (see Orders- Diplomacy View).
– Cash is brought to your treasury via profits tax, which is primarily based off your civilization’s whole inhabitants and economic system. Cash is subracted out of your treasury for defense force repairs, which is based totally off your quantity of militia gadgets (gadgets at sea have the next maintenance than devices on land).